Listen nedenfor viser de seneste tilføjelser til Digiplays database med spilpublikationer.
“I need a Wii”: Motivations and experiences of playing videogames,
New entry in Digiplay games research bibliography:
Research on videogames has largely focused on their negative effects on aggressive attitudes and behaviours (e.g., Anderson & Bushman, 20 …
Minecraft as Web 2.0: Amateur Creativity & Digital Games (draft),
New entry in Digiplay games research bibliography:
This chapter considers how the digital game Minecraft has both enabled and benefited from various Web 2.0 practices. I begin with an expl …
Putting the “fun factor” into gaming: The influence of social contexts on experiences of playing videogames,
New entry in Digiplay games research bibliography:
The increasingly social nature of gaming suggests the importance of understanding its affective and psychological outcomes. The current r …
Using videogames in psychological gaming research,
New entry in Digiplay games research bibliography:
Videogames are extremely complex forms of media which consist of numerous constituent
parts, including a wide range of different game asp …
Computer and videogames,
New entry in Digiplay games research bibliography:
Behind the Avatar: The Patterns, Practices, and Functions of Role Playing in MMOs,
New entry in Digiplay games research bibliography:
A two-part quantitative and qualitative study of role players within a virtual game world examined their prevalence, practices, and ident …
Cash Trade in Free-to-Play Online Games,
New entry in Digiplay games research bibliography:
The rapidly expanding “free-to-play” online game payment model represents a huge shift in digital game commercialization, with cash payme …
Embodied Metaphors: Exposing Informatic Control Through First-Person Shooters,
New entry in Digiplay games research bibliography:
This article argues that the game player’s epiphany when regaining control after an aporia is similar to the metaphorical awareness of th …
The Game Body: Toward a Phenomenology of Contemporary Video Gaming,
New entry in Digiplay games research bibliography:
Synthesizing research in philosophy and phenomenology, this article offers a sympathetic critique of Vivian Sobchack’s view of digital mo …
Game Scenes: Theorizing Digital Game Audiences,
New entry in Digiplay games research bibliography:
This article develops and expands on earlier work of the authors, which posits the idea of considering gamers as a (media) audience–enab …
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